It will be launching at Bit Bazaar, and then it’ll sold be online a few weeks later.
This is super exciting for me, because I’ve never really sold anything before!
The game will be PC only and sold for $5. There will also be buttons at my booth that I’ll be selling for $1 each!
Here are a few more scenes from the game to whet your appetite!
Last night I attended @IGDAToronto’s panel on edumacation, on whether or not formal schooling is the path to successful game… stuff. Panelists talked about game art, game development, and game design pretty indiscriminately, but it seemed “design” got the largest focus because it is the least concrete of the three. It was an interesting debate, but it was clearly five different panelists with two or three sets of opinions and two specific agendas. Debate almost devolved into the realm of pure semantics, but that (blessedly) went nowhere; we have all been down that road and I think the panelists knew that would not really help the audience. I listened through the panel, agreeing and disagreeing, and decided to compose my thoughts here.
If you’re looking to go to school for games, please read this first.
Note: This article has no naughty pictures, but describes some NSFW things and has some NSWF links. Be warned.
When I attended/exhibited at the Vector Game + Art Festival, the bend it took in the appreciation, critique, and questioning of games, art, and their convergence felt like a completely new, challenging, and wonderful experience. It opened my eyes to a lot of things I’d never considered, while remaining completely within my bubble of game development. It left me wanting to see and learn more, and to emerge from the bubble in which I was encased.