I made this game for Global Game Jam 2013.
The Vermin Throne is an experimental multiplayer story game for 4 to 10 players, playable in almost any web browser (on phones too!). You play as a rat, trying to kill or shame all your siblings so that you can claim the throne for yourself.
I realize it’s kind of hard to set this game up to play, as it requires a lot of technology and people. I have written up a sample of what a playthrough of this game could look like here.
If you’re curious about the system behind the hood of this game, click here.
I made this game using Twine in 48 hours, without sleep.
There is a bug where if you use your browser’s back or refresh buttons, your name will change. Try to avoid using either if you want to keep your identity.
“Damian Sommer’s The Vermin Throne is an intriguing novelty. Multiplayer experimental interactive fiction? Wow.” - PC Gamer
“These digital flirtations with tabletop gaming excite me.” - Rock Paper Shotgun
I made a game making program with a game making program. It’s super simple, but it’s kind of neat to play around with. I made it in about 6 hours.
“It’s incredibly easy to use, and will give you some laughs if you have a pretty good humor.” - Destructoid
“A lot of people who have no idea how to interact with Game Maker would be able to approach Gam Maekr” - Indie Impressions
The Yawhg is a game I made in collaboration with comic artist Emily Carroll. She provided fantastic art and some writing, while I handled all the programming, game design and some of the writing as well.
In the game you play as 1 of 4 citizens of an unnamed fantasy village, living out your lives while the threat of the horrible, mysterious Yawhg slowly approaches. Magical oddities, secret ruins and other weirdness can all be discovered while spending your time in the village, and when the Yawhg comes, what will you do to survive?
Release Date: MAY 30, 2013
The game was shown at several public venues:
- Magic Pony– April 29 to May 3, 2012
680 Queen Street West, Toronto
- Toronto Comic Arts Festival – May 5 to May 6, 2012
Toronto Reference Library at 789 Yonge Street, Toronto
- Toronto International Film Festival – Sept. 14th, 2012
- And two or three more I forgot to write about here…
A neon platformer that gradually gets very confusing. This is definitely my best work to date.
GET IT HERE Version 1.1 (8.6 MB)
“Within the void’s shifting neon arena you’ll find no logic puzzles to mull through. Nor are the levels themselves your conquest. Context Insensitive’s challenge emerges from the self, from your brain’s capacity for parallel thought.” - Destructoid Community Blogs
Eye Pilot is a game, which unfortunately wont really be able to be hosted online, due to requiring a physical peripheral. The game is controlled entirely with your eye and we built a helmet to hoist a webcam onto which tracks your eye positioning. Where you look is where your glider will end up flying towards. The goal is simply to enjoy the experience and get as far as you can, until you inevitably float to the ground.
Here’s some footage of Eye Pilot in action:
And here’s a little presentation we gave (I don’t really say anything during it, but I look pretty the whole way through):
bEing sHot by bUllets is aCtually kInd of nIce is a 2-player versus game in which the loser of the round gets to upgrade their ship with a variety of powerups. First to 5 wins.
If you have controllers, I’d recommend you use them because sharing the keyboard can be weird. You can’t normally use controllers with flash games, but using Joy2Key allows for this to be possible.
Made for GPCv6.
Alright guys! Here it is! The big one!
Flew the Coop is a sidescrolling running game where you play as a chicken attempting to escape from a farm. You run on top of animals and jump off of them to escape the grips of the EVIL farmer.
GET IT HERE (ONLY $1)
Also, I don’t usually ask this, but if you could get the word out (reblogging, twitter, whatever), I’d really really appreciate it.
Lots of love
A Friendship in 4 Colours is a game about two people learning mechanics through play. It’s a two-player game, so grab a friend and…
INFERIOR ORIGINAL MAC-COMPATIBLE VERSION HERE (It’s actually inferior. The music doesn’t play, and it runs in the bottom-left corner of the screen instead of the whole screen. Sorry! Best I could do.)
I made this during T.O. Jam this year and it is probably my favourite work that I’ve made. T.O. Jam was an absolutely amazing experience and I encourage everybody who knows how to make games or game assets in the Toronto area to participate next year.
“And so the game goes, playfully “rewarding” you with bigger and better weapons, cheekily subverting traditional ideas of leveling up and skill-building in games.” - Gamercamp